Joe Blaylock April 27, 2007 B553, Homework 5 Creative Commons Attribution, Non-Commercial, No-Derivitives, Share-Alike I think that simulation, empathy, and "the self", are all intimately tied up in one another. It should be understood that I don't believe in a self, per se. I think that the collection of indicators that we take to be evidence of some intrinsic "I" are either illusory phenomena, or else byproducts of other mental processes (what these processes might be I'll get to in a minute.) The notion that we are separate unique beings, fundamentally different from the world of phenomena that we observe, seems clearly untrue: as physically instantiated beings in the world, we are part of the world, as are our thought processes. This may sound vaguely nihilistic, but it's not at all. In fact, it gives me great hope for the future success of the programme of Cognitive Research. I think that simulation is the key. I think that brains are very fancy simulation engines, designed to draw simulation parameters from sense data. We're built to do science, and babies collect data about the world. They initially simulate to understand the outside world, but eventually, the causality gets applied to one's own feelings and actions (but perhaps not without some social pressure) and this leads to the development of the idea of the self as distinct from other observable things. Eventually (if we're lucky), the process iterates once again, and the self (running in emulation on top of a simulation of the environment) becomes a modelling ground for understanding others (empathy). It's an essentially recursive kind of process, although I think that the substrate that engine is built out of is modelling. This is the obvious place to dredge up mirror neurons and start talking about all kinds of spooky stuff. But instead, I'm going to try to ground the importance of simulation. Before I do that, however, I'd like to note that I think all of the big problems of cognitive science are really aspects of the same thing. When I say that I think simulation is key, that's not to say that compositionality or any of the rest of it (except maybe symbols; I don't really believe in symbols) are any less important. I can, however, imagine features like object distinction being part of some quasi-statistical machinery that just sort of comes with the brain. It doesn't seem easy, but it seems less hard than the gestalt problem that simulation represents. Oh, but what do I mean by simulation? Extracting from the environment distinct objects, observing their behaviors and the effects of those behaviors on other objects, and inferring generalizations about those "relationships". Note that the environment includes one's own body, so some of these rules will be object correspondences such as realizing that the eyes you see in the mirror are your eyes, and the eyes you see on faces are also eyes, even though they're not yours. Learning changes the fitness lanscape explored by evolution (riffing on Baldwin). Depending on how you look at it, simulation is either the central tool of learning (real learning, as opposed to just memorizing), or else it's the whole game. This implies that the ability to simulate is crucial for learning creatures; it's fundamental. The advancement of cognitively interesting lifeforms in some sense is just the gradual improvement (by evolutionary selection coupled to learning-granted advantage) in the mental machinery of simulation. At the most primitive level, a worm that burrows away from sound pulses in the soil may be considered a kind of very coarse simulator - it predicts that soundwaves lead to pain. The fact that there is no observer to interpret the prediction as such matters little; the point is that every learned association is a kind of coarse simulation. I contend that the machinery of personality is roccoco embellishment enabled by the refinement of those abilities. I think that Baldwinian evolution is a potentially valuable tool in exploring fitness landscapes for complicated alife instances (which, let's face it, are the ones we're going to have to get to eventually, if we want to do anything interesting). This is a blessing and a curse; I think that it's a real phenomenon that we can exploit to ensure that, given enough time and model complexity, we can get cognitively interesting behavior (ie, us) out of a wide range of different neuromorphic architectures (though I'm coming around to the CTRNN camp, personally). But it's so very expensive, and so very slow. Obviously not as much so as waiting for real evolution, but an intrinsically expensive undertaking. As someone personally committed to the idea that the best way to understand something is to build it, however, I think that it's an undertaking well worth the cost.